Template-Based 2D/3D & Virtual Graphics

Playout from a Single, Seamless Platform.

Introducing Lino - Broadcast graphics production with template-based content creation and control platform for on-air graphics, video walls, stingers, virtual studio, and AR - all using Unreal Engine 5.

Unlock Innovation with Familiar Tools

With Motion Design mode in Reality5, experienced motion graphics artists with the existing 2D/3D animation background can start creating content within days, with Unreal Engine 5, without prior game engine knowledge.

One Platform, All Broadcast Graphics

All production assets can be created in Unreal to be used

in video wall content, on-air graphics or pre-production

motion graphics and virtual production graphics. This

innovative approach not only enhances rendering

and compositing quality but also significantly cuts

down production costs and redundancy.

Centralized Template Updates

Whether for real-time motion graphics, LED video wall

content, or virtual production graphics, Lino enables the

creation of diverse content types through a single process

by the same graphics talent.

‘Create once, use anywhere’. Lino allows for the seamless

use of assets across both virtual production and realtime

motion graphics projects, fostering a smarter, faster, and

more cost-effective production process.

State Aware Broadcast Graphics
with Transition Logic

Zero Density empowers designers to create and control template-based graphics effortlessly across virtual studio, AR, on-air graphics, using UE. Automated updates with the changed states and intuitive transitions allow broadcasters to focus on storytelling, making highpressure

live shows more efficient and engaging

The EVO II is Zero Density’s engine hardware crafted for ultimate performance in real-time virtual studios and on-air graphics rendering. EVO II ensures that the Lino playout can handle the most demanding broadcast environments with ease using best-in-class components like the GPU, CPU, hot-swappable 900 Watt power supply and thermal-efficient layout.

Ultimate Performance for Real-Time Broadcasts Graphics Solution.

Reality Hub can integrate with every aspect of

the production workflow. Its control systems

support a variety of integrations:

MOS, Ross Talk and CII protocol support

Newsroom Computer Systems (NRCS):

Avid iNews, Blaze, Dina, ENPS, Octopus

Studio Automations platforms: Ross

Overdrive, Avid Command

Reality Hub is a native web application which

allows custom integrations can be built easily

with the open source SDK and the REST API:

Reality Hub can integrate with all web APIs

Vision mixers and MCR automation

Robotic camera heads and robotic PTZ cameras

Reality Hub is developed using Node.js, JSON

is its mother tongue. Data with JSON format is

natively supported. Any web technology

delivering data can be easily integrated into

your broadcast with Reality Hub.

Ross Piero

Database integrations MS SQL, MySQL,

MariaDB, PostgreSQL

C.SV, JSON

MS Excel Spreadsheets

Integrations

Familiar Workflow: With the familiar content creation

interface for motion graphics artists, teams can utilize

their existing skill set. Experienced artists with a 2D/3D

animation background can start creating content, within

days, with Unreal Engine 5 Motion Design.

Broadcast-Ready Features: By combining stateaware

graphics with transition logic, the Lino workflow

streamlines live production, reducing operator workload

while ensuring flawless execution, as intended with the

design.

Fast Turnaround Graphics: Broadcasters can quickly

create 2D/3D visuals without switching between

platforms, either for real-time or pre-rendered graphics.

Broadcast Graphics Typography: Recognizing the

needs of broadcasters, Motion Design supports full

Unicode fonts and allows adding new fonts to the library,

making it easy to maintain brand consistency.

Unified Control from Reality Hub: All broadcast

graphics content can be effortlessly operated from

Reality Hub, allowing for seamless execution from one

control interface, with or without NRCS (Newsroom

Computer System) and automation integration. Manage

rundowns, playouts, and stream preview channels via a

web browser for maximum flexibility.