Template-Based 2D/3D & Virtual

Graphics Playout from a Single,

Seamless Platform.

Introducing Lino - Broadcast graphics production with template-based content creation and control platform for on-air graphics, video walls, stingers, virtual
studio, and AR - all using Unreal Engine 5.

Unlock Innovation with

Familiar Tools

With Motion Design mode in

Reality5, experienced motion

graphics artists with the

existing 2D/3D animation

background can start creating

content within days, with

Unreal Engine 5, without prior

game engine knowledge.

One Platform, All
Broadcast Graphics

All production assets can be

created in Unreal to be used

in video wall content, on-air

graphics or pre-production

motion graphics and virtual

production graphics. This

innovative approach not

only enhances rendering

and compositing quality

but also significantly cuts

down production costs and

redundancy.

Centralized Template

Updates

Whether for real-time motion

graphics, LED video wall

content, or virtual production

graphics, Lino enables the

creation of diverse content

types through a single process

by the same graphics talent.

‘Create once, use anywhere’.

Lino allows for the seamless

use of assets across both

virtual production and realtime

motion graphics projects,

fostering a smarter, faster, and

more cost-effective production

process.

Centralized Template

Updates
State Aware
Broadcast Graphics
with Transition Logic

Zero Density empowers

designers to create and control

template-based graphics

effortlessly across virtual

studio, AR, on-air graphics,

using UE. Automated updates

with the changed states and

intuitive transitions allow

broadcasters to focus on

storytelling, making highpressure

live shows more

efficient and engaging.

Integrations

Reality Hub can integrate with every aspect of

the production workflow. Its control systems

support a variety of integrations:

MOS, Ross Talk and CII protocol support

Newsroom Computer Systems (NRCS):

Avid iNews, Blaze, Dina, ENPS, Octopus

Studio Automations platforms: Ross

Overdrive, Avid Command

Reality Hub is developed using Node.js, JSON

is its mother tongue. Data with JSON format is

natively supported. Any web technology

delivering data can be easily integrated into

your broadcast with Reality Hub.

Ross Piero

Database integrations MS SQL, MySQL,

MariaDB, PostgreSQL

C.SV, JSON

MS Excel Spreadsheets

Reality Hub is a native web application which

allows custom integrations can be built easily

with the open source SDK and the REST API:

Reality Hub can integrate with all web APIs

Vision mixers and MCR automation

Robotic camera heads and robotic PTZ cameras

Familiar Workflow: With the familiar content creation

interface for motion graphics artists, teams can utilize

their existing skill set. Experienced artists with a 2D/3D

animation background can start creating content, within

days, with Unreal Engine 5 Motion Design.

Broadcast-Ready Features: By combining stateaware

graphics with transition logic, the Lino workflow

streamlines live production, reducing operator workload

while ensuring flawless execution, as intended with the

design.

Fast Turnaround Graphics: Broadcasters can quickly

create 2D/3D visuals without switching between

platforms, either for real-time or pre-rendered graphics.

Broadcast Graphics Typography: Recognizing the

needs of broadcasters, Motion Design supports full

Unicode fonts and allows adding new fonts to the library,

making it easy to maintain brand consistency.

Unified Control from Reality Hub: All broadcast

graphics content can be effortlessly operated from

Reality Hub, allowing for seamless execution from one

control interface, with or without NRCS (Newsroom

Computer System) and automation integration. Manage

rundowns, playouts, and stream preview channels via a

web browser for maximum flexibility.

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Ultimate Performance for Real-Time
Broadcasts Graphics Solution.

The EVO II is Zero Density’s engine hardware

crafted for ultimate performance in real-time

virtual studios and on-air graphics rendering.

EVO II ensures that the Lino playout can handle

the most demanding broadcast environments

with ease using best-in-class components like

the GPU, CPU, hot-swappable 900 Watt power

supply and thermal-efficient layout.