





Template-Based 2D/3D & Virtual Graphics
Playout from a Single, Seamless Platform.
Introducing Lino - Broadcast graphics production with template-based content creation and control platform for on-air graphics, video walls, stingers, virtual studio, and AR - all using Unreal Engine 5.




Unlock Innovation with Familiar Tools
With Motion Design mode in Reality5, experienced motion graphics artists with the existing 2D/3D animation background can start creating content within days, with Unreal Engine 5, without prior game engine knowledge.
One Platform, All Broadcast Graphics
All production assets can be created in Unreal to be used
in video wall content, on-air graphics or pre-production
motion graphics and virtual production graphics. This
innovative approach not only enhances rendering
and compositing quality but also significantly cuts
down production costs and redundancy.
Centralized Template Updates
Whether for real-time motion graphics, LED video wall
content, or virtual production graphics, Lino enables the
creation of diverse content types through a single process
by the same graphics talent.
‘Create once, use anywhere’. Lino allows for the seamless
use of assets across both virtual production and realtime
motion graphics projects, fostering a smarter, faster, and
more cost-effective production process.
State Aware Broadcast Graphics
with Transition Logic
Zero Density empowers designers to create and control template-based graphics effortlessly across virtual studio, AR, on-air graphics, using UE. Automated updates with the changed states and intuitive transitions allow broadcasters to focus on storytelling, making highpressure
live shows more efficient and engaging



The EVO II is Zero Density’s engine hardware crafted for ultimate performance in real-time virtual studios and on-air graphics rendering. EVO II ensures that the Lino playout can handle the most demanding broadcast environments with ease using best-in-class components like the GPU, CPU, hot-swappable 900 Watt power supply and thermal-efficient layout.
Ultimate Performance for Real-Time Broadcasts Graphics Solution.
Reality Hub can integrate with every aspect of
the production workflow. Its control systems
support a variety of integrations:
MOS, Ross Talk and CII protocol support
Newsroom Computer Systems (NRCS):
Avid iNews, Blaze, Dina, ENPS, Octopus
Studio Automations platforms: Ross
Overdrive, Avid Command
Reality Hub is a native web application which
allows custom integrations can be built easily
with the open source SDK and the REST API:
Reality Hub can integrate with all web APIs
Vision mixers and MCR automation
Robotic camera heads and robotic PTZ cameras
Reality Hub is developed using Node.js, JSON
is its mother tongue. Data with JSON format is
natively supported. Any web technology
delivering data can be easily integrated into
your broadcast with Reality Hub.
Ross Piero
Database integrations MS SQL, MySQL,
MariaDB, PostgreSQL
C.SV, JSON
MS Excel Spreadsheets
Integrations
Familiar Workflow: With the familiar content creation
interface for motion graphics artists, teams can utilize
their existing skill set. Experienced artists with a 2D/3D
animation background can start creating content, within
days, with Unreal Engine 5 Motion Design.
Broadcast-Ready Features: By combining stateaware
graphics with transition logic, the Lino workflow
streamlines live production, reducing operator workload
while ensuring flawless execution, as intended with the
design.
Fast Turnaround Graphics: Broadcasters can quickly
create 2D/3D visuals without switching between
platforms, either for real-time or pre-rendered graphics.










Broadcast Graphics Typography: Recognizing the
needs of broadcasters, Motion Design supports full
Unicode fonts and allows adding new fonts to the library,
making it easy to maintain brand consistency.
Unified Control from Reality Hub: All broadcast
graphics content can be effortlessly operated from
Reality Hub, allowing for seamless execution from one
control interface, with or without NRCS (Newsroom
Computer System) and automation integration. Manage
rundowns, playouts, and stream preview channels via a
web browser for maximum flexibility.